Unity CG
Teaching Computer Graphics in UnityIn 2019 I was given the opportunity to rebuild the practical side of the Computer Graphics Course at the Hebrew University from the ground up. The goal was to teach Computer Graphics in a more engaging way, using the real-time interactivity of the Unity game engine.
Due to the emerging COVID-19 pandemic, the class had to be taught remotely. In an attempt to improve the learning experience for the students, I created 12 lectures with over 500 slides including custom illustrations & animations that visualize different concepts.
I also created 5 coding exercises involving subjects such as Subdivision Surfaces, Ray-Tracing, Shading, Texturing and more. I taught the students remotely and graded their assignments.
Tools Used
- Unity3D + C#
- HLSL (shaders)
- Adobe CC
- Google Slides